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Music Design

From first sketch to final implementation.

TKIMUSE can compose the music and design how it behaves inside the game — adaptive systems, Wwise, Unity and implementation-ready delivery.

Adaptive music playlist

See how layered scores, gameplay states and Wwise implementation turn a composed theme into a responsive music system.

Watch the playlist

Adaptive Music

Music changes according to gameplay, location, danger, pacing and the player's emotional journey.

  • Exploration states
  • Tension layers
  • Combat intensity
  • Boss encounter logic

Wwise

Music can be designed around middleware structures rather than exported as unrelated loopable files.

  • States and switches
  • RTPC-driven systems
  • Music segments
  • Transition logic

Unity

Implementation thinking continues into the engine so music responds to the actual game rather than a static timeline.

  • Trigger planning
  • Gameplay-state integration
  • Testing
  • Iteration with developers

Complete Music Systems

Compose the score, design the behaviour, build the system and support the final integration.

  • From first sketch
  • Sonic identity
  • Adaptive architecture
  • Final implementation

Hire music direction, not just delivery.

For game teams, Tom can help shape the musical language, design gameplay-responsive systems, prepare assets for middleware and support implementation/testing.