Creative challenge
Keep a long, repetitive clean-up loop enjoyable rather than tiring.
Case study
Jazzy score for an ocean clean-up game

Clean Seas Simulator is a simple, relaxing game built around the #TeamSeas goal of removing 30 million pounds of trash from the ocean. Players steer a boat, collect waste and upgrade speed, handling and net capacity.
Keep a long, repetitive clean-up loop enjoyable rather than tiring.
Relaxed jazz-leaning writing, described on the game page as the 'jazzy music made by TKIMUSE'.