Creative challenge
Make music and sound behave as part of the puzzle language rather than as background atmosphere only.
Case study
Dynamic audio clues for a dark puzzle maze

The current portfolio describes a compact puzzle experience where sound helps guide the player through a darker maze structure.
Make music and sound behave as part of the puzzle language rather than as background atmosphere only.
Sparse dark textures and clue-led audio behaviour, presented here as an early example of interactive thinking.
Dynamic FMOD-driven audio clues are referenced on the existing project page.