Skip to main content

Case study

Crypt Happens

Dynamic audio clues for a dark puzzle maze

Studio
Seb, Rene, & TKIMUSE
Role
Developer / Music / Audio
Type
Game / Interactive Audio
Genre
Puzzle, Time
Crypt Happens hero artwork

The Music

Crypt Happens is a compact puzzle experience where sound helps guide the player through a dark maze structure.

Creative challenge

Make music and sound behave as part of the puzzle language rather than as background atmosphere only.

Musical approach

I used sparse dark textures and clue-led audio behaviour, making this an early example of my approach to interactive music.

Under the Hood

Implementation

I used dynamic FMOD-driven audio clues to help guide the player through the maze.

Adaptive System

  • Audio clue states
  • Door/passcode feedback
  • Maze tension cues

Credits and links

  • Developer / Music / Audio: TKIMUSE / Tom Kinsella