Creative challenge
Make music and sound behave as part of the puzzle language rather than as background atmosphere only.
Case study
Dynamic audio clues for a dark puzzle maze

Crypt Happens is a compact puzzle experience where sound helps guide the player through a dark maze structure.
Make music and sound behave as part of the puzzle language rather than as background atmosphere only.
I used sparse dark textures and clue-led audio behaviour, making this an early example of my approach to interactive music.
I used dynamic FMOD-driven audio clues to help guide the player through the maze.