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Case study

Open Pop

Adaptive music for medieval RTS play

Studio
Openfun Games
Role
Composer / Music Designer
Type
Game Soundtrack
Year
2019
Genre
Medieval RTS
Open Pop hero artwork

The Music

Open Pop is a medieval strategy game built around settlement building, resource management and real-time combat. The music was designed to respond to changes in gameplay rather than simply sit underneath it.

Creative challenge

Create a layered system that could move from calm settlement-building music into more intense battle material as enemies approached.

Musical approach

I created a layered system that could move from calm settlement-building music into more intense battle material as enemies approached. This was an early project where I began exploring adaptive music and the relationship between gameplay state and musical structure.

Under the Hood

Implementation

The score uses adaptive layered music to respond to settlement-building, resource-management and combat states.

Adaptive System

  • Adaptive layers
  • Settlement-building state
  • Combat / siege intensity

Soundtrack

Listen on Spotify

Credits and links

  • Composer / Music Designer: TKIMUSE / Tom Kinsella