Creative challenge
Create a layered system that could move from calm settlement-building music into more intense battle material as enemies approached.
Case study
Adaptive music for medieval RTS play

Open Pop is a medieval strategy game built around settlement building, resource management and real-time combat. I designed the music to respond to changes in gameplay rather than simply sit underneath it.
Create a layered system that could move from calm settlement-building music into more intense battle material as enemies approached.
I created a layered system that could move from calm settlement-building music into more intense battle material as enemies approached. This was an early project where I began exploring adaptive music and the relationship between gameplay state and musical structure.
I built the score as an adaptive layered system that responds to settlement-building, resource-management and combat states.